Monthly Archives: June 2015

Alabaster Palace of the Dao – Rooms 14 and 15

Chapter One of the Genie Palace Heist

The Alabaster Palace of the Dao, Rooms 14-15.

The Alabaster Palace of the Dao, Rooms 14-15.

14. Treasure Vault Entrance.

Before the door itself is a large secret door: the relief sculpture. 

The wall is a relief sculpture of a dao riding a dragon, beset by enemies and triumphing over them. If the eye of the dragon and the horn of the dragon are pressed, the wall will slide open. Both the eye and the horn are too far apart for one person to reach, and both are 10 feet above the floor. Those who cannot shape or pass through stone must break through the six inch thick wall. A dao hammer would be useful for this purpose.

Beyond the wall are stairs ascending to a landing with an iron door.

  The vault door is locked (DC 25 to unlock) and trapped (DC 20 to spot, DC 25 to disable). Azarakhsh and Zarrin both have keys. Attempting to open the lock without a key will fill the passage with petrification gas (DC 14 Constitution saving throw, as gorgon breath). Any loud activities from beyond the will be noticed by its current occupants, who will ready defenses.

15. Treasure Vault. 



Beyond the great doors is a cavernous hollow, and rising up within the hollow is a high plateau of stone, a mountain within the mountain. From the top of this inner mountain shines a brilliant amber radiance. Its faintest rays reach the base of the mountain, illuminating the lower steps of a cyclopean stair spiraling up to the summit.

In the center of the vault, surrounded by a pile of glittering coins and jewels, is a pedestal, upon which rests a glowing topaz as large as a human skull. Curled atop the hoard of treasure is a dragon, its scales burnished copper.

The top of the inner mountain is flattened into a roughly circular plateau, 140 feet in diameter.

The treasure vault is warded against scrying and teleportation. It is the lair of a copper dragon, whom Azarakhsh has befriended. If Azarakhsh is in this room and is aware of intruders, depending on the amount of time he has, he will likely summon an earth elemental, and go invisible. If they are not aware of intruders, they will likely be engrossed in a game of chess.

 Dao (Azarakhsh) (vault key, entrance key), copper dragon (Ythilynda, replace breath weapons with petrification breath). 18700 xp (hard).

Treasure: Topaz (quest item); 28,536 cp; 45,548 sp; 5,140 gp; 226 pp; 225 copper ingots (50 cp each); 150 silver ingots (50 sp each); 43 gold ingots (50 gp each); pair of carved bone bracelet set with a sapphire worth 2500 gp each, jade and onyx chess board and pieces worth 2500 gp, fine gold chain set with a fire opal worth 2500 gp, exotic wood harp with decorative inlay worth 750 gp, pair of large onyx bracelets worth 250 gp each, wand of wonder, magic +2 warhammer made in an ancient human kingdom, rope of entanglement, ring of protection, unbreakable magic +2 longbow with draconic heritage.

Alabaster Palace of the Dao – Rooms 6 to 13

Chapter One of the Genie Palace Heist

The Alabaster Palace of the Dao, Rooms 6-7.

The Alabaster Palace of the Dao, Rooms 6-7.

6. Private Quarters (Negeen).

Wide stairs lead up to a domed round room with a balcony and windows of stained glass in geometric patterns.

Occupants vary d%: 1-25 dao (Negeen) and deva (Shaviel) are here; 26-50 only the deva is here, 51-00 empty. Room contains a bed, a small iron-bound jewelry box, a folding screen, a large mirror, and a wardrobe.

Treasure: 6 aquamarine worth 500 gp each, 5 red spinel worth 100 gp each, 5 citrine worth 50 gp each in jewelry box. Box is locked (DC 20).

7. Private Quarters (Kiana).

Stairs lead up to a large but simple room.

Occupants vary d%: 1-50 dao (Kiana); otherwise, she is in 3 with Ichthymbros, Iolena, or another dao. Room contains a bed, a nightstand, a jewelry box, and a wardrobe.

Treasure: 9 amethyst worth 100 gp each.

The Alabaster Palace of the Dao, Rooms 8-9.

The Alabaster Palace of the Dao, Rooms 8-9.

8. Private Quarters (Azarakhsh).

Wide stairs lead up to two large adjoining rectangular rooms, one partially filled with a quicksilver bath.

Occupants vary d%: 1-50 dao (Azarakhsh) is here; otherwise, he is in 15. Room contains a bed, a reclining couch, a quicksilver wading pool, and a wardrobe.

Important: PCs should take care because mercury is both poisonous and will readily dissolve gold and silver. The good news is that even the heaviest armored PCs or other heavy objects can float on its surface due to its density.

9. Private Quarters (Zarrin).

Wide stairs lead up to a large hexagonal room.

Occupants vary. Dao (Zarrin), medusa (Amatista). 9500 xp (medium). Zarrin keeps the guest book with him, as well as a key to the treasure vault. Visitors whose names are not in the guest book will be subject to the guards and wards of the palace. While dao have no need to bathe, there is a copper tub in this room for Amatista to indulge.

Treasure: 188 cp, 250 sp, 33 gp, 46 cp, 61 sp, 7 gp, silver ornate gem-studded chalice worth 750 gp, jade circlet worth 250 gp, opal-framed small mirror worth 25 gp, onyx small bracelet worth 25 gp, carved bone locket worth 25 gp, satin mask with silver thread worth 25 gp, carved bone goblet worth 25 gp, soapstone pitcher worth 25 gp, soapstone bowl worth 25 gp, key to treasure vault.

The Alabaster Palace of the Dao, Rooms 10-11.

The Alabaster Palace of the Dao, Rooms 10-11.

10. Guest Quarters.

Wide stairs lead down to a large ovoid room.  The room contains, among its furnishings, a copper tub filled with an iridescent green ooze

Occupants vary d%: 1-75 mind flayer arcanist (Icthymbros), gray dwarf attendants, earth elemental guard. Bed, chamber pot, pitcher, basin, copper tub, iron-bound chest, wardrobe.  The green ooze is (more or less) harmless.

Treasure: 79 cp, 105 sp, 14 gp, carved bone ornate gem-studded chalice worth 750 gp, glass statuette worth 250 gp, linen robe worth 250 gp.

11. Guest Quarters.

Wide stairs lead down to three adjoining octagonal rooms.

Occupants vary d%: 1-75 drow mage (Ioelena), 2 drow elite warriors (Elaith, Taegen), earth elemental guard. Three adjoining octagonal rooms with beds, chamber pots, pitcher, basin, copper tub, iron-bound chest, wardrobe.

Note: Ioelena can summon a shadow demon.

Treasure: 185 cp, 247 sp, 32 gp, gold elaborate brooch worth 750 gp, spider silk robe worth 250 gp, soapstone set of animal figurines worth 250 gp.

12. Servants Entrance (not shown).

2 earth elemental guards. PCs who spend a day exploring the mountain can find the servants entrance, currently guarded by two earth elementals.

13. Servants Quarters (not shown).

Elaborate tunnels criss-cross the fungal warrens of the myconid slaves who serve the dao. They will not attack trespassers. Larger creatures hiding here may attract a wandering purple worm.