Category Archives: Perennial RPG

Atlantean Exodus Update – What’s In a Name?

I have been working on character names to be used in the Atlantean Exodus RPG setting. For the duration of the playtest, I’ve been handwaving names. Now that most of the mechanics for the game are done, I’ve been turning my attention to this important detail.

Why are names important? In my opinion, naming a mesolithic hunter-gatherer “Bob” or their tribal leader “Grug” would be lazy, would do a disservice to their descendants, and would hurt immersion into the setting.

What is the setting about? To sum up:

“North Africa, 7000 B.C., when the Sahara was still green—a caravan of survivors, who fled the destruction of the once great civilization of Atlantis, travels east. Their aim: to cross the vast savanna to reach survivors on the other side of the continent, and there establish a New Atlantis. They face many dangers—wild beasts, restless spirits, and strange peoples. But the caravan’s sacred task drives them on, even if it takes generations. You, brave explorers, lead the way.”

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Perennial RPG: Scale and Spirits

Giant versus Human

Giant versus Human

A Problem of Scale

A new problem appeared during playtesting. During mid-tier play (4th-6th level in this system), player feedback was that adversaries they thought should have felt harder to fight were too easy, and I agreed.

To address this, I returned to the perennial principles the game is based on, in this particular case, scale.

The perennial idea transmitted by G.I. Gurdjieff is that we live in a universe of scale.

“…the lines of development of vibrations are divided into periods corresponding to the doubling or the halving of the number of vibrations in a given space of time.”

– In Search of the Miraculous

The example given in this passage relates to music, that each scale up or down is a doubling or halving of the vibration. The whole universe can be regarded this way, starting with the universe as a whole, down to the scale of galaxies, to the scale of solar systems, to the scale of planets, to the scale of our planet, to the scale of humans, to the scale of micro-organism, on and on, each a world unto itself on its own scale.

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Atlantean Exodus: Perennial RPG, Playtest Report 1

I have enough material to start playtesting what I’m calling Perennial RPG (the system) and Atlantean Exodus (the setting). Previously, I had run two sessions with a couple players using Cha’alt. Now we were going to use a system conversion of the Caves of Chaos from B1: The Keep on the Borderlands.

Setting Summary

To start the session, I summarized the setting for the players:

“Atlantis, the greatest continent in the world, has sunk beneath the waves. Forewarned of the impending catastrophe, you have escaped to a strange land with your lives and with the seeds of civilization, if you can keep them.”

I told the players that their characters belong to a remnant of Atlantis that survived and reached the shore of an unknown continent. This remnant has formed a caravan that is exploring the new land.

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